Curriculum
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Unity Launchpad : Understanding Game Dev...
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Curriculum
Unity Launchpad : Understanding Game Dev & Design from scratch
WEEK 1 : INTRODUCTION TO GAME DEVELOPMENT & UNITY
0/5
Lecture 1: Introduction to Game Development Game genres, popular engines, Unity vs others, game loop basics
2 HR
Lecture 2: Unity Hub & Editor Walkthrough Installing Unity
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2 HR
Lecture 3: Understanding Scenes, GameObjects, Components, Transforms, Hierarchy, Inspector, Scene/Game View
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2 HR
QUIZ : WEEK_1
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10 questions
ASSIGNMENT : WEEK_1
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Assignment
WEEK_2 : FLAPPY BIRD GAME PROJECT PART_1
0/5
Lecture 1 : Intro to 2D Projects 2D vs 3D, setting up 2D project, importing assets, sprite setup
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2 HR
Lecture 2:Player Movement (Bird) RigidBody2D, Colliders, Input handling (jump), gravity
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2 HR
Lecture3:Camera & Background Camera setup, looping background, parallax effect basics
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2 HR
QUIZ : WEEK_2
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10 questions
ASSIGNMENT : WEEK_2
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Assignment
WEEK_3 : FLAPPY BIRD GAME PROJECT PART_2
0/5
Lecture 1 :Obstacle Spawning Pipe prefab, random positioning, object pooling (or Destroy/Instantiate)
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2 HR
Lecture 2 :Game Manager Basics Start screen, game over, restarting game
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2 HR
Lecture 3: Scoring System Add points when bird passes pipes, show score on screen
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2 HR
QUIZ : WEEK_3
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10 questions
ASSIGNMENT : WEEK_3
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Assignment
Week 4: Polish, Sound, UI & Build
0/4
Lecture 1:UI Elements Canvas, Text, Buttons (start/restart), Panels
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2 HR
Lecture 2:Sound & Animation Add jump sound, collision sound, simple animations
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2 HR
QUIZ : WEEK_4
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10 questions
ASSIGNMENT : WEEK_4
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Assignment
WEEK_5 : PLAYER CONTROLLER & BASIC SETUP (ENDLESS RUNNER)
0/5
Lecture 1 : Unity project setup for Endless Runner. Auto-run movement (Rigidbody2D, force, speed)
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2 HR
Lecture 2 : Jump & ground detection. Camera follow logic
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2 HR
Lecture 3 :Introduction to animations and Animator
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2 HR
QUIZ : WEEK_5
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10 questions
ASSIGNMENT : WEEK_5
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Assignment
WEEK_6 : PLATFORMS, OBSTACLES & OBJECT POOLING (ENDLESS RUNNER)
0/5
Lecture1: Infinite ground/platform spawning. Basic obstacles: spikes, crates
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2 HR
Lecture 2 :Use of Triggers vs Collisions
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2 HR
Lecture 3 :Object Pooling (reusing platforms and obstacles)
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2 HR
QUIZ : WEEK_6
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9 questions
ASSIGNMENT : WEEK_6
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Assignment
WEEK_7 : GAME MANAGER & UI (ENDLESS RUNNER)
0/5
Lecture 1 : Game Manager for state control (Play, Pause, GameOver)
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2 HR
Lecture 2 : Canvas UI system: Score, Pause, Resume, Retry
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2 HR
Lecture 3: Distance-based score calculation
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2 HR
QUIZ : WEEK_7
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10 questions
ASSIGNMENT : WEEK_7
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Assignment
WEEK_8 : AUDIO INTEGRATION & CORE GAMEPLAY POLISH
0/5
Lecture 1 : Background music and sound effects (jump, death, coins)
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2 HR
Lecture 2 : Simple Sound Toggle System (On/Off)
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2 HR
Preview
Lecture 3 :Polish the core gameplay loop (timing, smoothness, visuals)
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2 HR
QUIZ : WEEK_8
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10 questions
ASSIGNMENT : WEEK_8
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Assignment
WEEK_9 : COINS & POWER_UPS (PART-1)
0/5
Lecture 1 : Coin Pickup System
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2 HR
Lecture 2: Coin Manager and UI update
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2 HR
Lecture 3 : Power-up types: Shield, Magnet. Power-up system with Coroutine timers
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2 HR
QUIZ : WEEK_9
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10 questions
ASSIGNMENT : WEEK_9
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Assignment
WEEK_10 : ADVANCE POWER-UPS + PARTICLE FX
0/5
Lecture 1 : Add second/third power-ups (e.g., Speed Boost, Double Score)
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2 HR
Lecture 2:Add Particle Effects for Pickups and Collisions
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2 HR
Lecture 3 – Trigger-Based Effects Using ParticleSystem
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2 HR
QUIZ : WEEK_10
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10 questions
ASSIGNMENT : WEEK_10
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Assignment
WEEK_11 : SHOP SYSTEM, SKINS & DATA SAVE
0/5
Lecture 1: Simple shop UI (buttons + unlock logic)
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2 HR
Lecture 2 :Use of PlayerPrefs to save coins, scores, and unlocks
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2 HR
Lecture 3: Skin or character selection system
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2 HR
QUIZ : WEEK_11
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10 questions
ASSIGNMENT : WEEK_11
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Assignment
WEEK_12 : PARALLAX, SHADERS & FINAL POLISH
0/5
Lecture 1 : Parallax, Shaders & Final Polish
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2 HR
Lecture 2:Material tweaks (glow, emission, intro to shaders in URP)
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2 HR
Lecture 3 : Final polishing (UI, animation smoothing, feedback effects)
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2 HR
QUIZ : WEEK_12
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10 questions
ASSIGNMENT : WEEK_12
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Assignment
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